đź‘Ź The Emoti-Con 2020 Virtual Project Fair: An Archive đź‘Ź

This website is an archive of the 2020 event. Click here to check out the current Emoti-Con competition!

Emoti-Con is an annual project fair for students across NYC who believe in digital innovation as a tool for positive change in the world around them. Scroll below to view 87 projects from the next generation of coders, designers and inventors.

Awards Ceremony

Amanda and Mickell from the Emoti-Con Alumni Committee (“the Aluminati”) and the Judges announce the 5 award winners and 5 honorable mentions for this year’s virtual project fair. Congratulations!

Keynote: Errol King from Google!

Errol shares his pathway from growing up in the Bronx to becoming a Creative Technologist at Google. We learn about his experience working remotely, his philosophy about learning, creativity, co-creation and the importance of patience.

Awards Ceremony
Switch to Keynote

🏆 Emoti-Con 2020 Winners 🏆

“Crisis in Venezuela”

Most Social Impact Award

A Social Impact Game

By 8 Students

From Global Kids

“Life Under COVID-19”

Point of View Award

An Interactive Documentary

By 9 Students

From Educational Video Center

“Project Tomo ”

Most Entertaining Award

A Social Impact Game

By 3 Students

From Games 4 Change

“Sanit-Safe”

Best Pitch Award

A Device Prototype

By Daniel

From Cooper Union

“ven-sure-out”

Most Innovative Award

An Assistive Technology App Design

By 10 Students

From Mouse Design League

“Promoting STEAM through Equity, Opportunity, and Unity.”

Honorable Mention Award

A Youth Led Robotics Team, Video and Website

By 58 Students

From FIRST Robotics

“Quaranteens”

Honorable Mention Award

A Film & Web Campaign

By 12 Students

From Educational Video Center

“Save the Earth, Duckteers”

Honorable Mention Award

A Social Impact Game

By Ryan

From Games 4 Change

“The DJ Alex turntable”

Honorable Mention Award

An Assistive Technology Prototype

By 4 Students

From DreamYard

“Win The Power”

Honorable Mention Award

A Social Impact Game

By 3 Students

From Games 4 Change & Mouse

đź‘Ź All Emoti-Con Projects đź‘Ź

Here you can view all 87 projects submitted for the 2020 Emoti-Con NYC Youth Digital Media & Technology Challenge.

“Animal Rescue Go! Deer Remix”

A Social Impact Game

By 5 Students

From Mouse

“Auditory Action”

A Social Impact Game

By 4 Students

From Games for Change and Mouse

“Avoid the Cigarette(Shoot the Cigarette) V.2”

A Social Impact Game

By Chaouki

From Games 4 Change

“Avoid The Cigarettes ”

A Social Impact Game

By Joseph

From Computer Science for All (CS4All)

“Ball's Quest”

A Social Impact Game

By 3 Students

From Games 4 Change, Mouse, CS4ALL

“Beam Team”

A Collection of Digital Games & Devices

By 18 Students

From Beam Center

“Bumper Ball For All”

A Social Impact Game

By 4 Students

From Games 4 Change & Mouse

“Cecillia Beaux”

A Website

By 1 Student

From Tech Scholars @ NY Historical Society

“Cigarette Catcher”

A Social Impact Game

By 4 Students

From Games 4 Change & Mouse

“Cigarette Cleaners”

A Social Impact Game

By 4 Students

From Games 4 Change & Mouse

“Cigarette Pong”

A Social Impact Game

By Manan

From Games 4 Change

“Clean up Single Use Plastic”

A Social Action Craft Project

By Marcell

From Mouse

“Clean World”

A Social Impact Game

By Sameya

From Games 4 Change

“Coronavirus Informative Project”

A Social Impact Game

By Noah

From DOE School

“Crack the Code”

A Social Impact Game

By 1 Student

From Games 4 Change

“Crisis in Venezuela”

Most Social Impact Award

A Social Impact Game

By 8 Students

From Global Kids

“Cubey's Adventure”

A Social Impact Game

By Kert

From Games 4 Change

“Dimension Ping Pong”

A Social Impact Game

By Luis

From Games 4 Change

“Discord Bot Engine”

A Computer Science Project

By 3 Students

From Living Environment Class @ Mark Twain IS 239

“Disparities during Covid-19”

An Interactive Website

By 6 Students

From Educational Video Center

“Dodge the Cigarettes/Recycle the Garbage”

A Social Impact Game

By 3 Students

From Games 4 Change & Mouse

“Don't Smoke”

A Social Impact Game

From Games 4 Change

“Dream Big, and Big Only”

A Social Impact Game

By Victor

From Computer Science for All (CS4All)

“Earth Killer: A Game About Pollution”

A Social Impact Game

By 4 Students

From Games 4 Change & Mouse

“Earth Saver”

A Social Impact Game

By Kiyomi

From Computer Science for All (CS4All)

“Election Busters”

A Social Impact Game

By 4 Students

From Games 4 Change & Mouse

“Facts or Cap”

A Social Impact Game

By Randy

From Games 4 Change

“FreeTime”

A Social Impact App about COVID-19

By 9 Students

From Mouse Design League @ BCCP

“FreeTime”

A Social Impact App about COVID-19

By 9 Students

From Mouse Design League @ BCCP

“FreeTime”

A Social Impact App about COVID-19

By 9 Students

From Mouse Design League @ BCCP

“FreeTime”

A Social Impact App about COVID-19

By 9 Students

From Mouse Design League @ BCCP

“FreeTime”

A Social Impact App about COVID-19

By 9 Students

From Mouse Design League @ BCCP

“Freshie”

A Social Impact Game

By Alexander

From Games 4 Change

“Fur-Ever Friends”

A Social Impact Game

By 3 Students

From Games 4 Change, Mouse, CS4ALL

“Future Career Game”

A Social Impact Game

By Ruolin

From IS 96 Seth Low

“Get the Club Started”

A Social Impact Game

By 4 Students

From Games 4 Change and Mouse

“GiP (Glasses instead of Phone)”

A Device Prototype

By Yaroslav

From IS 96 Seth Low

“GK Educational Games Review”

A Review of Digital Games

By 12 Students

From Global Kids

“GKHS Dropping Knowledge V1.4”

A Social Impact Game

By Jonathan “SkyLegend”, Joshua “RedLegend”, Katie “KatieCat14”, Patricia “PattieCat”, Kevin “KevCat”

From Mouse

“God is With Me”

A Music Project

By Dashana

From Mouse

“Hearts 4 GKHS”

A Digital Art & Music Project

By Jonathan

From Mouse

“Help Clean the Ocean”

A Social Impact Game

By Elizabeth

From Computer Science for All (CS4All)

“Helping Animals”

A Social Impact Game

By Jonathan

From Computer Science for All (CS4All)

“Heroes of COVID-19”

An Art & Social Action Project

By Jessilee, Karen

From Mouse

“Hold the Smoke”

A Social Impact Game

From Computer Science for All (CS4All)

“Holo Watch”

A Device Prototype

By Maksudjon

From IS 96 Seth Low

“Homeless Helpers”

A Social Impact Game

By 5 Students

From Computer Science for All (CS4All)

“Inclusive Play for the Disabled”

A Social Impact Game

By Nicole, Angela

From Games 4 Change & Mouse

“Interspecies Relations”

A Social Impact Game

By Anis

From Games 4 Change

“Karma Run!”

A Social Impact Game

By Avnoor

From Games 4 Change

“Life Under COVID-19”

Point of View Award

An Interactive Documentary

By 9 Students

From Educational Video Center

“Living with the Enemy (Working Title)”

A Documentary Addressing COVID-19

By 13 Students

From Educational Video Center

“Love Trap”

An Art & Social Action Project

By 1 Student

From Mouse

“Mask Hologram”

A Device Prototype

By Savannah

From Global Kids

“New Normal Fitness”

A Website

By Rebecca

From Girls Who Code

“Nicotine Attack”

A Social Impact Game

By Antonia

From Computer Science for All (CS4All)

“No Smoking (Game)”

A Social Impact Game

By Lidia

From Games 4 Change

“Nothing”

A Website

By 4 Students

From CodeNation

“Pet Life”

A Social Impact Game

By 4 Students

From Games 4 Change, Mouse, CS4ALL

“Project Tomo ”

Most Entertaining Award

A Social Impact Game

By 3 Students

From Games 4 Change

“Promoting STEAM through Equity, Opportunity, and Unity.”

Honorable Mention Award

A Youth Led Robotics Team, Video and Website

By 58 Students

From FIRST Robotics

“Pure Skin Paradise”

A Device Prototype & Animation

By A Student

From Computer Science for All (CS4All)

“Quaranteens”

Honorable Mention Award

A Film & Web Campaign

By 12 Students

From Educational Video Center

“Quarantine Diaries: Student Video Reflections”

A Video addressing COVID-19

By 6 Students

From Global Kids

“Recycle Maze”

A Social Impact Game

From Computer Science for All (CS4All)

“Revenge of the Cigarettes”

A Social Impact Game

By Ethan

From Mouse

“Rosie The Riveter”

A Website

By Jendy

From Tech Scholars @ NY Historical Society

“Sanit-Safe”

Best Pitch Award

A Device Prototype

By Daniel

From Cooper Union

“Save the Earth, Duckteers”

Honorable Mention Award

A Social Impact Game

By Ryan

From Games 4 Change

“Saving the planet”

A Social Impact Game

By Dayanna

From Games 4 Change

“Scratch Projects about COVID-19”

A Collection Social Impact Games

By 7 Students

From Computer Science for All (CS4All)

“Smoke Busters: Saving the Environment!”

A Social Impact Game

By 4 Students

From Games 4 Change & Mouse

“Smoke Pong”

A Social Impact Game

By Lenin

From Mouse

“Smoke-Free Survivor”

A Social Impact Game

By 4 Students

From Games 4 Change and Mouse

“Space Ciggies”

A Social Impact Game

By Nasimur

From Games 4 Change

“Streamline Online”

A Website Prototype

By 4 Students

From Innovation Institute @ NY Hall of Science

“Teacher Tutor ”

An App Design addressing COVID-19

By 7 Students

From Mouse Design League

“Teddy Bear Dress-Up”

A Digital Game

From Information Technolgy High School

“The Bond Between Humans and Animals”

A Social Impact Game

By Alessandra, Dara

From Games 4 Change & Mouse

“The College Times”

An App Design addressing COVID-19

By 4 Students

From Mouse

“The DJ Alex turntable”

Honorable Mention Award

An Assistive Technology Prototype

By 4 Students

From DreamYard

“The Fight for Home”

A Social Impact Game

By Keana, Nadia

From Games 4 Change and Mouse

“The Scavenger Hunting”

A Social Impact Game

By Mehadi

From Games 4 Change

“The Story of the Human Animal Bond”

A Social Impact Game

By 3 Students

From Games 4 Change, Mouse, CS4ALL

“The Sun Cooker”

A 3D Prototype

By Daniel

From Global Kids

“Through my eyes: Life during the Pandemic”

A Digital Poetry & Social Action Project

By 5 Students

From Mouse

“Timeless Beauty”

A Digital Zine

By 4 Students

From Global Kids

“Treat Boy”

A Social Impact Game

By Kelly

From Games 4 Change

“Universal Snake Game”

A Social Impact Game

By Angel

From CTE Web Design Academy

“ven-sure-out”

Most Innovative Award

An Assistive Technology App Design

By 10 Students

From Mouse Design League

“Win The Power”

Honorable Mention Award

A Social Impact Game

By 3 Students

From Games 4 Change & Mouse


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