My project addresses the issue of how cigarettes are bad for the Earth, due it being the most littered item on Earth. If I had more time I would create more difficult levels for the game.
The 1st link is the game. The 2nd link explains the design phase of my game.
I liked seeing a familiar format used to draw attention to this issue. Using cigarettes as space invaders felt like a nice match between the issue you wanted to address and fun gameplay.
This is a really great remix of an arcade classic! I've played a lot of versions of Space Invaders but I've never played one with an ammo mechanic before, which I thought was a cool twist on the game. I love the sound design and the overall look and the feel of the game is really polished!
Classic arcade game feel! I love the design of the evil space ciggies and the sound effects of the blaster. I also learned something playing it! There's a nice visual connection between the statistic you're sharing that cigarettes are the most littered item and the sheer quantity of space ciggies in the game. One of the most powerful ways of getting people to connect with a statistic or data is by sharing a powerful visual. Way to go!
This game takes a classic format and rehashes it for a new audience, and adds a great message as well. That's often a great way to generate new ideas, for a story, for a song, really for anything creative: take something that exists and put a new spin on it. I had a lot of fun playing this.
I like the concept of the game,flying games are very enjoyable like this game and the lesson of the game will help many adults out there.
I like the concept. It's basic but it has potential.