1.The player controls the character with the arrow keys or using W,A,S,D
2.The score increases whenever the player eats the red player
3.The border of the walls are death barriers for the player
4.Whenever you eat the red player your chain becomes bigger
This was fun! Your take on snake felt easy to learn and challenging at the same time with the faster snake. I liked the way you presented your game and drew a clear connection between your goal and the design process.
Thank you for sharing your code with us! I think it's awesome that you were thinking so intentionally about the inputs to your game and trying to make sure they are accessible. In the game that I am developing I made a decision to only use 4 directions and 1 action button for the same reason, to try and make the game accessible and approachable for as many people as possible. Congratulations on building a game engine that run smoothly and is a lot of fun to play!
This is awesome! It reminds me of my freshman year in college, when I was stressed and needed a brain-break I would play Snake and Bubble Trouble. Universal games are such a good way to relax and have fun. If you take this game further or in designing other accessible games, it would be interesting to add variables like objects to avoid, objects that are worth more points, or obstacles that change the shape of the level.
I love snake! Taking a personal spin on a classic is always a good idea. My first job in Marketing was with Sony Music, and we loved coming up with new ways to share old photos of Elvis or Whitney Houston on Facebook and Twitter to breathe new life into them. If you keep going with the game, I would recommend trying to fit your story into the look, feel, and story of the game itself. Something that is universal is truly needed right now. Good job!
Your game is challenging!!!!! I loved it!!!!!