Our game is called Pet Life. In it, a frog tries to get home to his owner after getting lost. This turn of events forces the frog to try and find the frog because the pet and the ownerβs bond is strong enough.You use the arrow keys to move around and attempt to avoid the red spikes that stop you from finding your owner. Although some of the levels may seem hard and require you to try again many times all are possible just like no matter how hard it may seem to bond with a pet, with enough effort it is always possible.
To play our game click here. Our game shows how a pet will always try to get back to its owner if their bond is strong enough. It will impact people who play our game by making them realize the benefits of having a pet, and why it is a good idea. We chose this topic because we knew that it is great to have a pet and we wanted to show why. We chose our name, Pet Life, because we thought it was a creative name. Our topic was βthe human animal bond.β
We added some of the images we created in Scratch that are included on our slides to show the complexity of how the game goes from simple to more complex each level. The slide show we included depicts our game storming process all the way to our completion of the game. We have also included a link to our game.
Emoti-Con 2020 has ended and leaving new reactions is now off.
Wow! I don't think any game has captivated me these past few weeks more than this one (even more than Animal Crossing!!) The level design of this game is super tight. It starts off with a very simple mechanic, jumping with a little drift, but the levels you all have designed really push and evolve it in way I could not have imagined. The way the game feels, where you have short, repetitive, precise movement makes it irresistible. Not to mention the feeling you get when you beat a level. But dont take it from me. Here's a clip from a documentary about indie games, here the creator of Super Meat Boy (an extermley popular game) talks about good level design: https://youtu.be/GTYa9kX-K3M This game does exactly that. Well done.
Frogs are my favorite animal, so I loved this project! You did a great job programming the frog to leap. This game was fun and I really enjoyed learning more about the design process you used to create it.
Fantastic (and challenging!) game design! With the intention of the game being to reinforce the human/pet bond, I wonder if future iterations could include options of different animals? I could imagine some people would be able to experience that connection differently with different animals. Great job all around!
Your game in its simplicity has some surprisingly deep gameplay in the way you can continue to jump along the safe patches. Nicely done. There are also some pretty challenging spots maybe a little too much ... at least for my skills. The concept of using a Frog as your avatar and making jumping the main mechanic is thoughtful.
Project is informative and clearly communicates its perspective. Project was successfully entertaining/artistic/playful.
I think the idea is good, but the game is too difficult to progress because the controls are not fine tuned enough.